POV-Ray : Newsgroups : povray.binaries.images : WIP Dragon cave take 2 (33kbu) : Re: WIP Dragon cave take 2 (33kbu) Server Time
18 Aug 2024 02:18:48 EDT (-0400)
  Re: WIP Dragon cave take 2 (33kbu)  
From: Francois Labreque
Date: 22 Aug 2001 09:25:57
Message: <3B83B2C3.AF8C5C5E@videotron.ca>
Gail Shaw wrote:
> 
> I've toned down the textures on the columns and made them rougher,
> scattered the bones, added the dragon, a few more objects in the
> foreground and the dragon's treasure pile.

I preferred the non-scattered bones.

Is it just me or is the skull squashed against the helmet's face?

> The dragon is a poser model bought at renderosity

Is the lighting of the dragon real, or did you crank up the ambient so
we could see it?  To me, it seems just a tad too bright compared to
other objects that far in the cave.

> 
> I've added a burnt texture to the bones and helm, but it's not very
> visible.

Indeed.  Try a color_map that goes from completely black to completely
transparent.

> The dragon's treasure pile is not very visible, been quite far back
> in the cave. I'm not sure whether I should add another light to
> pick out the treasure, or if I should remove it.

I had to adjust the gamma correction of my videocard to waaaaayyyy up
there to see it.  Put a torch or a lava pit close to it.  Or make the
loot a lot bigger.

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.